Alex Nikolaev
Alex Nikolaev
Senior Character Artist at Ubisoft Toronto
Toronto, Canada

Summary

Senior Character Artist currently working for Ubisoft Toronto.

Skills

Environment DesignCharacter ModelingHard Surface ModelingTexturingCharacter DesignIndustrial Design

Software proficiency

3ds Max
3ds Max
SolidWorks
SolidWorks
Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Mudbox
Mudbox
ZBrush
ZBrush
Fusion 360
Fusion 360
Blender
Blender
RizomUV
RizomUV

Productions

  • Fc6 cover
    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Character Artist
    • Company
      Ubisoft Toronto Inc.
  • 71yp hrpcgl. ac sl1024
    • Video Game
      Starlink - Battle For Atlas
    • Year
      2018
    • Role
      Industrial Designer / Level Art
    • Company
      Ubisoft Toronto
  • Assassins creed unity
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Environment Art
    • Company
      Ubisoft Toronto
  • Far cry 4
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Environment Art
    • Company
      Ubisoft Toronto
  • Tom clancys splinter cell blacklist
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Environment Art
    • Company
      Ubisoft Toronto

Experience

  • Character Artist at Ubisoft Toronto Inc.
    Toronto, Canada
    March 2019 - Present

    Working as a Senior Character Artists with a team of talented individuals to develop Ubisoft's biggest franchises.

  • Industrial Designer / Level Artist at Ubisoft Tornto
    Toronto, Canada
    April 2014 - March 2019

    Industrial Design (Hard surface specialist) - worked in CAD to design and manufacture collectible models.

    Level Art - worked with talented art team to produce in-game assets and set dressing

  • Modeler/Texture Artist at Ubisoft Toronto
    Toronto, Canada
    March 2012 - April 2014

    Worked on biggest AAA titles in Ubisoft.